Kurt McKee

lessons learned in production

Hey there! This article was written in 2004.

It might not have aged well for any number of reasons, so keep that in mind when reading (or clicking outgoing links!).

We need to move on this!

Posted 24 November 2004

Talking with Justin Moles and Dan Fuller about computer games.

Me : The problem was that the community hated Blizzard's servers, and started the bnetd project. Unfortunately, Blizzard took legal action against the project.
Justin : The best thing is when companies give up supporting games...like when the company that made Ultima Online went out of business, now anyone can run an Ultima Online server. You just have to wait for the company to go out of business.
Dan : Through piracy we can make that possible!